Heinie Pub
Game Overview
For my first master's collaborative project, we made the decision to create a 'plate up' styled game set within a pub. I assumed the role of Lead and Sole Designer for the project and was responsible for designing the levels, creating the tutorial, and balancing the gameplay.The objective of the game is to serve drinks according to incoming orders within a given time limit. Failing to complete an order will result in rising tensions that may escalate if not managed properly. Heine Pub is available to play in both single-player and two-player modes!
Role
Lead Design, Level Design,
Year
2023
Software
Unreal Engine 5, Git, Adope
The primary design goal of the game was to ensure it provided a fun and engaging experience with a complete gameplay loop for the player. Since I was the sole designer for the project, I had to allocate my development time across various design areas, including level design, UI, balancing, and polish. Given this circumstance, I took great care to avoid over-scoping the game and instead focused on keeping things simple, adhering to a clear design goal

